I've been playing acrostics here for well over 10 years. I used to frequently score in the top 10 or top 20 on both scores and fastest times. Like the rest of you, I now find it impossible to get those kind of scores, given the numbers of games some people seem to be playing and the incredibly fast times. Incidientally, I still manage to score in either the "very fast" or "fast" categories, and I am certainly no genius.
I appreciate all the work that the moderators do to try to keep the scores kosher, but as someone pointed out, there's probably a problem with cheating on ANY internet site. Cheaters will always be cheaters.
My conclusion? I now just play for the enjoyment of playing. In fact, I no longer play the shorter puzzles, as I get more satisfaction out of playing each one for several minutes instead of just a minute or two.
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You have to feel sorry for anyone so pathetic that they feel the need to cheat on an acrostics site. For what it's worth, there's one name I see constantly coming up as having solved puzzles in less time than it would take most people to read the clues.
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Why is it necessary to even "grade" how fast a person solves a puzzle? For myself, I'm here just for the fun of solving the puzzles and don't care how others do. I don't feel this is a competition...or shouldn't be. Take away the notion of competition and there won't be these dramas I'm seeing here.
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I've never noticed any times that seem inordinately low in Acrostics. When I see a low score, I usually attribute it to someone getting a repeated puzzle and remembering the clues or quote. It's really easy to type stuff fast that way.
The only place where I think cheating is going on is the Cryptogram section. I've seen record times of 2 seconds on many occasion. Even if it's a quote that you recognize, there's no way your brain will recognize the quote and move your fingers fast enough to type it error-free in 2 seconds.
But the larger question is: does it matter? There's no money at stake. There's not even bragging rights at stake, since there's nobody to brag to. I play for my own enjoyment, and my opponent is me.
Just my two cents, and worth about as much.
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Originally posted by DogMa View PostOne reason to be concerned about the undeserved fast times is that cheaters are displacing noncheaters in the High Score and Fastest Solver Challenges. .
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One reason to be concerned about the undeserved fast times is that cheaters are displacing noncheaters in the High Score and Fastest Solver Challenges. From 2013 through 2016, I placed fairly frequently, never at the very top, but in the top 10 or 20. Now, despite scoring above average the vast majority of the time, I never place. Of course, there are more competitors now, and there appear to be a lot of people who spend hours every day solving these puzzles. If they push me out, then that's fair. But if there are many cheaters, that has to skew—unfairly—these high scores and fast times.
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FWIW I agree with duhmel in that I'm not too concerned about bogus fast times. It's not like there's money on the line.
Online chess has a cheating problem, and the top sites throw a lot of money, time, and technology at it, with a whole process for reporting suspected cheaters, and the use of AI and statistics to detect them, and a formal process for banning and unbanning, and so forth. I don't know if cheating on these acrostics rises to that level of need for policing. But I appreciate any thoughtful attempt to address the problem, and as long as I can keep enjoying the puzzles I will probably be fine with whatever you end up doing.
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Originally posted by admin View PostThe only issue is that in order to enforce this restriction we'd have to ignore all solve statistics from non-logged-in users, which tends to be about 80% of all solves. So many of our newer puzzles will likely get knocked back into not having any median solve time data as they don't yet have a critical mass of purely logged-in user solve times.
Will post a thread here once this new set-up is ready for primetime, along with stats showing what the updated record time distribution looks like.
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Digging into the data a bit more, it looks like we can reduce the number of sub-30 records by 85%, and the number of sub-60 records by about 45% if we ignore all "replay" statistics (i.e. instances where a user solves a puzzle they've already solved before at some time in the past, and in doing so sets a new record time). The vast number of super-fast solves do appear to be made by power players who have solved so many puzzles that they've started to get repeats, especially back in the days when our puzzle library was only about 20% the size it is today.
I'm working on code now that will enforce this restriction (i.e. only the very first time any user solves a given puzzle will be considered eligible for statistical purposes - they will still get points, however, any time they solve a puzzle) and will post the results of reformulated record times once that's done. The only issue is that in order to enforce this restriction we'd have to ignore all solve statistics from non-logged-in users, which tends to be about 80% of all solves. So many of our newer puzzles will likely get knocked back into not having any median solve time data as they don't yet have a critical mass of purely logged-in user solve times.
Will post a thread here once this new set-up is ready for primetime, along with stats showing what the updated record time distribution looks like.
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Originally posted by DogMa View PostI have been solving acrostics here for more than 10 years, although my total number of solves is not terribly impressive compared with some. I have never seen a record time of less than 60 seconds, much less 20, which was the number mentioned in a couple of now-deleted comments.
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I have been solving acrostics here for more than 10 years, although my total number of solves is not terribly impressive compared with some. I have never seen a record time of less than 60 seconds, much less 20, which was the number mentioned in a couple of now-deleted comments.
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You're of course welcome to your opinion, and heck, you could even be right. But I'm not going to penalize players who may be cheating unless there is definitive proof. When there is definitive proof, I take action (and regularly do so). What you've laid out is not proof, it is a gut feeling based on several flawed assumptions.
One example: the data you've laid out in #5 is just incorrect. There isn't a single puzzle on the site right now with 25 or more clues that has a record time under two minutes. There is ONE puzzle with 24 clues that has a record time just shy of two minutes - all the rest are above two minutes and the vast majority a great deal above that.
Another example: Re: your javascript comments, that is only step 1 in the verification process. The javascript only does a rudimentary check to see if the solution is correct in order to advance to the next stage. More extensive server-side checks are done after that. Faking the javascript hash without also submitting the correct and complete puzzle solution will only get you to an error page.
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I'm happy to keep things civil and will refrain from naming individuals henceforth, but I have to beg to differ on your takeaways for a few related reasons:
1) While I certainly believe that individual players can on occasion achieve extremely fast times, there are several people who always get extremely fast times, except when new puzzles are released, and suddenly they get several much slower times. This to me is strong evidence that they are solving using an automated tool that is programmed to submit based on a fraction of the current best score, as I described in my earlier now-deleted post.
2) There is a small but definite number of puzzles that have typos and errors in them. These are pointed out here on a fairly regular basis. The same group of users described above often have an exceptionally low score on those as well! This simply doesn't pass the sniff test for someone laboriously changing letters one by one in order to find the one typo in a puzzle that is preventing a correct solve. A cheat using the exploit that I detailed in the deleted post would not have that problem, since it wouldn't even consider what the clues actually are, and would just look at the solve hash that is visible in plain text on the page source.
3) There are users whose score cards indicate that they have solved not only every single puzzle on the site, but sometimes somehow more puzzles than are even present on the site! While it is conceivable that someone shut-in, retiree, or similar could have put in the thousands of hours it would take to actually do this, again we have the problem of them somehow managing to solve every puzzle (even ones with errors in them that are are rendered borderline unsolvable, so quickly!) Look at Jeopardy! Even Ken Jennings sometimes blanked on clues or didn't know answers. Somehow these folks seem to know every single answer, even ones that aren't repeats, immediately, never getting stuck. And this doesn't even taking into account typing errors, time spent scrolling between the clues and puzzle, etc. Color me extremely skeptical.
4) And on a more subjective note: while yes, pattern recognition skills and typing skills can be improved through practice, the levels you are talking about are simply not attainable consistently by human players. I have a lot of experience in the world of crosswords and am considered a champion-class player. One of my close friends whose typical scores are almost identical to mine placed second in this year's American Crossword Puzzle Tournament, and I myself was a fixture on the NYTimes crossword leaderboard for some time years ago before cheating became rampant there. I truly believe I have a firm basis to pass judgment.
5) I'm particularly convinced of these points because I only play the very long (24-26 clue) puzzles. While it is conceivable that on the shorter ones, a player might know every single clue and be able to run through the entire puzzle in just a few seconds, this gets increasingly less likely the more clues there are. A longer puzzle also drastically increases the likelihood of inadvertent typing errors, the amount of scrolling needed (even on a large screen), and other factors that increase times. Yet I've seen sub-1 minute times even on these, and the people who have gotten them have without fail been among the group of names I had mentioned before.
I get that on a certain level it feels good to think that some people are simply capable of seemingly impossible, superhuman feats. Marveling feels good. In the cycling world, people felt the same way about Lance Armstrong, to the point of positively trashing Floyd Landis, who not only was Lance's teammate, but knew all the cheats himself, for pointing out the incredibly obvious evidence that Lance was cheating, too. We saw how that turned out.
Last edited by briang; 11-20-2023, 10:06 AM.
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