Completion rate statistics have always been a little haywire because we've included "Guest" solve data in them, and any page load of the "Play" page would be counted as an attempted puzzle (even if it was just someone poking around the site, or a web crawler, etc.). So I'm reworking them this weekend to consider ONLY registered player data when tabulating completion/solve rates. This means the new solve rates will be much, much higher than before (on average).
The vast majority of puzzles will likely now have completion rates between 80-95%. The data is being recrunched as we speak and will take about a day or so to complete.
Completion rate data currently has no direct bearing on scoring, its just informational data provided at the end of every solve. So this will not affect competition in any way.
I'm also running stats on the new puzzles added last July, so we should have full statistics available now for 99.9% of quotes in the system once this is completed.
The vast majority of puzzles will likely now have completion rates between 80-95%. The data is being recrunched as we speak and will take about a day or so to complete.
Completion rate data currently has no direct bearing on scoring, its just informational data provided at the end of every solve. So this will not affect competition in any way.
I'm also running stats on the new puzzles added last July, so we should have full statistics available now for 99.9% of quotes in the system once this is completed.
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