Admins - Curious how some of the super high times mess with the numbers and averages?    
For instance, I'll forget I'm playing (phone call, kids, job, wife, meteor strike, cat, dog) and come back and finish a map and it says I finished in 10,000+ seconds.
Any thoughts on 'cleaning' up the database to rid it of times that are clearly on par with this type of thing? Plus, the cheater low scores? Are there enough real games played where the outlying high times don't skew the results enough to matter?
					For instance, I'll forget I'm playing (phone call, kids, job, wife, meteor strike, cat, dog) and come back and finish a map and it says I finished in 10,000+ seconds.
Any thoughts on 'cleaning' up the database to rid it of times that are clearly on par with this type of thing? Plus, the cheater low scores? Are there enough real games played where the outlying high times don't skew the results enough to matter?
























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